WebAssembly
Designed to be used alongside JavaScript to speed up key application components, WebAssembly (Wasm) can have much higher, and more consistent execution speed than JavaScript - similar to C, C++, or Rust. Ende can execute WebAssembly modules with the same interfaces that browsers provide and by importing them as modules.
Wasm modules
WebAssembly modules can be imported and their use is type checked.
Say we have a
WebAssembly text format
file that exports an add function that adds two numbers and returns the
result:
(module
(func (export "add") (param $a i32) (param $b i32) (result i32)
local.get $a
local.get $b
i32.add
)
)
We can compile this to add.wasm via
wat2wasm:
wat2wasm add.wat
Then use this WebAssembly module via an import statement:
import { add } from "./add.wasm";
console.log(add(1, 2));> ende run main.ts
3
Type Checking
Ende understands the exports of Wasm modules and type checks their use. If we
call the add function incorrectly in the previous example, we'll see a type
checking error.
import { add } from "./add.wasm";
console.log(add(1, ""));> ende check main.ts
Check file:///.../main.ts
error: TS2345 [ERROR]: Argument of type 'string' is not assignable to parameter of type 'number'.
console.log(add(1, ""));
~~
at file:///.../main.ts:3:20
Imports
Like JavaScript, Wasm modules can also import other modules.
For example, we can create a Wasm module that imports the "./values.js"
specifier and calls the getValue export:
(module
(import "./time.ts" "getTimeInSeconds" (func $get_time (result i32)))
(func (export "getValue") (result i32)
call $get_time
)
)
export function getTimeInSeconds() {
return Date.now() / 1000;
}import { getValue } from "./toolkit.wasm";
console.log(getValue());Now running:
> wat2wasm toolkit.wat
> ende run main.ts
1732147633
V:\scratch
> ende run main.ts
1732147637
Overriding import specifiers
Often Wasm modules don't use a relative specifier to make importing another JavaScript module convenient. Say we have the following similar setup to before, but notice that the Wasm module is importing via the "env" specifier.
(module
(import "env" "get_time_in_seconds" (func $get_time (result i32)))
(func (export "getValue") (result i32)
call $get_time
)
)
function getTimeInSeconds() {
return Date.now() / 1000;
}
export { getTimeInSeconds as get_time_in_seconds };import { getValue } from "./toolkit.wasm";
console.log(getValue());> wat2wasm toolkit.wat
> ende run main.ts
error: Relative import path "env" not prefixed with / or ./ or ../
at file:///.../toolkit.wasm
That's not super convenient because we want it to import "./env.ts".
Luckily, it's pretty simple to make this work by mapping the specifier in an import map via the ende.json:
{
"imports": {
"env": "./env.ts"
}
}Now it works:
> ende run main.ts
1732148355
Using WebAssembly via the WebAssembly API
To run WebAssembly in Ende, all you need is a Wasm module to run. The following
module exports a main function that just returns 42 upon invocation:
// deno-fmt-ignore
const wasmCode = new Uint8Array([
0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127,
3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0,
5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145,
128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97,
105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0,
65, 42, 11
]);
const wasmModule = new WebAssembly.Module(wasmCode);
const wasmInstance = new WebAssembly.Instance(wasmModule);
const main = wasmInstance.exports.main as CallableFunction;
console.log(main().toString());
In order to load WebAssembly via the WebAssembly API, the following steps need to be performed:
- Fetching the binary (usually in the form of a
.wasmfile, though we are using a simple byte array for now) - Compiling the binary into a
WebAssembly.Moduleobject - Instantiating the WebAssembly module
WebAssembly is a binary data format, not intended to be human readable, nor to
be written by hand. Your .wasm files should be generated by a compiler for a
language such as Rust, Go
or AssemblyScript.
As an example, a Rust program that compiles to the aforementioned bytes would look something like this:
#[unsafe(no_mangle)]
pub fn main() -> u32 { // u32 stands for an unsigned integer using 32 bits of memory.
42
}
Using the Streaming WebAssembly APIs
The most efficient way to fetch,
compile and instantiate a WebAssembly module is to use the streaming variants of
the WebAssembly API. For example, you can use instantiateStreaming combined
with fetch to perform all three steps in one go:
const { instance, module } = await WebAssembly.instantiateStreaming(
fetch("https://wpt.live/wasm/incrementer.wasm")
);
const increment = instance.exports.increment as (input: number) => number;
console.log(increment(41));
Note that the .wasm file must be served with the application/wasm MIME type.
If you want to do additional work on the module before instantiation you can
instead use compileStreaming:
const module = await WebAssembly.compileStreaming(
fetch("https://wpt.live/wasm/incrementer.wasm")
);
/* do some more stuff */
const instance = await WebAssembly.instantiate(module);
instance.exports.increment as (input: number) => number;
If for some reason you cannot make use of the streaming methods you can fall
back to the less efficient compile and
instantiate methods.
For a more in-depth look on what makes the streaming methods more performant, check out this post.
WebAssembly API
Further information on all parts of the WebAssembly API can be found on in the Ende Reference Guide and on MDN.
Working with Non-Numeric Types
The code samples in this document only used numeric types in the WebAssembly modules. To run WebAssembly with more complex types (such as strings or classes) you will need to use tools that generate type bindings between JavaScript and the language used to compile to WebAssembly.
An example on how to create type bindings between JavaScript and Rust, compiling it into a binary and calling it from a JavaScript program can be found on MDN.
If you plan to do a lot of work with Web APIs in Rust+WebAssembly, you may find
the web_sys and
js_sys
Rust crates useful. web_sys contains bindings to most of the Web APIs that are
available in Ende, while js_sys provides bindings to JavaScript's standard,
built-in objects.
Using wasmbuild for Rust WebAssembly in Ende
wasmbuild is an official Ende tool that simplifies working with Rust and WebAssembly in Ende projects. It automates the process of compiling Rust code to WebAssembly and generating TypeScript bindings, making it easy to call Rust functions from JavaScript.
wasmbuild generates TypeScript definitions for your Rust functions, providing full type checking. The generated JavaScript can be used with bundlers like esbuild. Generated files can be committed directly to source control for easy deployment.
Optimization
For production builds you can perform optimizations on WebAssembly binaries. If you're serving binaries over a network then optimizing for size can make a real difference. If you're mainly executing WebAssembly on a server to perform computationally intensive tasks, optimizing for speed can be beneficial. You can find a good guide on optimizing (production) builds here. In addition, the rust-wasm group has a list of tools that can be used to optimize and manipulate WebAssembly binaries.