BroadcastChannel

interface

interface BroadcastChannel extends EventTarget

Represents a named channel that any BroadcastChannel with the same name (across workers or isolates in the same Ende process) can use to send and receive messages, allowing one-to-many communication between execution contexts.

variable

var BroadcastChannel: { … }

The constructor object for BroadcastChannel.

Construct a channel with new BroadcastChannel(name) to join the channel identified by name; messages posted on it are delivered to every other BroadcastChannel connected to the same name.

Constructors

constructor

new BroadcastChannel(name: string): BroadcastChannel

Properties

name

readonly name: string

Returns the channel name (as passed to the constructor).

onmessage

onmessage: ((this: BroadcastChannel, ev: MessageEvent) => any) | null

onmessageerror

onmessageerror: ((this: BroadcastChannel, ev: MessageEvent) => any) | null

prototype

readonly prototype: BroadcastChannel

Methods

close

close(): void

Closes the BroadcastChannel object, opening it up to garbage collection.

postMessage

postMessage(message: any): void

Sends the given message to other BroadcastChannel objects set up for this channel. Messages can be structured objects, e.g. nested objects and arrays.

addEventListener

addEventListener<K extends keyof BroadcastChannelEventMap>(type: K, listener: (this: BroadcastChannel, ev: BroadcastChannelEventMap[K]) => any, options?: boolean | AddEventListenerOptions): void
addEventListener(type: string, listener: EventListenerOrEventListenerObject, options?: boolean | AddEventListenerOptions): void

removeEventListener

removeEventListener<K extends keyof BroadcastChannelEventMap>(type: K, listener: (this: BroadcastChannel, ev: BroadcastChannelEventMap[K]) => any, options?: boolean | EventListenerOptions): void
removeEventListener(type: string, listener: EventListenerOrEventListenerObject, options?: boolean | EventListenerOptions): void