GPUFeatureName
type alias
type GPUFeatureName = "depth-clip-control" | "timestamp-query" | "indirect-first-instance" | "shader-f16" | "depth32float-stencil8" | "texture-compression-bc" | "texture-compression-bc-sliced-3d" | "texture-compression-etc2" | "texture-compression-astc" | "rg11b10ufloat-renderable" | "bgra8unorm-storage" | "float32-filterable" | "dual-source-blending" | "subgroups" | "texture-format-16-bit-norm" | "texture-compression-astc-hdr" | "texture-adapter-specific-format-features" | "pipeline-statistics-query" | "timestamp-query-inside-passes" | "mappable-primary-buffers" | "texture-binding-array" | "buffer-binding-array" | "storage-resource-binding-array" | "sampled-texture-and-storage-buffer-array-non-uniform-indexing" | "uniform-buffer-and-storage-texture-array-non-uniform-indexing" | "partially-bound-binding-array" | "multi-draw-indirect" | "multi-draw-indirect-count" | "push-constants" | "address-mode-clamp-to-zero" | "address-mode-clamp-to-border" | "polygon-mode-line" | "polygon-mode-point" | "conservative-rasterization" | "vertex-writable-storage" | "clear-texture" | "spirv-shader-passthrough" | "multiview" | "vertex-attribute-64-bit" | "shader-f64" | "shader-i16" | "shader-primitive-index" | "shader-early-depth-test"